A significant aspect of the charm within the *Final Fantasy* crossover set for *Magic: The Gathering* lies in the fashion numerous cards tell familiar narratives. Take for instance the Tidus, Blitzball Star card, which offers a glimpse of the character at the beginning of *Final Fantasy 10*: a celebrated sports star whose key technique is a fancy shot that pushes a defender out of the way. The abilities represent this perfectly. This type of flavor is widespread in the entire Final Fantasy set, and some are not joyful stories. Some act as poignant callbacks of tragedies fans remember vividly years after.
"Emotional stories are a vital component of the Final Fantasy series," explained a lead game designer involved with the project. "We built some general rules, but finally, it was mostly on a case-by-case basis."
Even though the Zack Fair card isn't a tournament staple, it stands as one of the set's most clever pieces of flavor via rules. It artfully reflects one of *Final Fantasy 7*'s most pivotal cinematic moments in spectacular fashion, all while capitalizing on some of the expansion's central systems. And while it doesn't spoil anything, those who know the story will quickly recognize the emotional weight behind it.
For one white mana (the alignment of good) in this collection, Zack Fair enters with a starting stat line of 0/1 but enters with a +1/+1 marker. For the cost of one colorless mana, you can remove from play the card to bestow another unit you control indestructible and put all of Zack’s bonuses, along with an Equipment, onto that chosen creature.
This design portrays a sequence FF fans are extremely know well, a moment that has been revisited throughout the years — in the first *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. But somehow it resonates with equal force here, expressed completely through rules text. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
A bit of backstory, and consider this your *FF7* spoiler alert: Before the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. After years of imprisonment, the friends manage to escape. Throughout this period, Cloud is barely conscious, but Zack makes sure to take care of his friend. They eventually make it the plains outside Midgar before Zack is gunned down by forces. Presumed dead, Cloud in that moment claims Zack’s Buster Sword and assumes the identity of a first-class SOLDIER, setting the stage for the start of *FF7*.
On the tabletop, the abilities essentially let you reenact this entire event. The Buster Sword is a a top-tier piece of armament in the set that costs three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can make Zack into a solid 4/6 with the Buster Sword wielded.
The Cloud Strife card also has deliberate interaction with the Buster Sword, enabling you to search your deck for an equipment card. Together, these three cards play out as follows: You cast Zack, and he receives the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you play and equip it to Zack.
Because of the design Zack’s sacrifice ability is designed, you can technically use it when blocking, meaning you can “intercept” an attack and trigger it to cancel out the damage entirely. This allows you to do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, whenever he does damage a player, lets you draw two cards and play two spells for free. This is just the kind of moment meant when discussing “flavorful design” — not revealing the scene, but letting the gameplay trigger the recollection.
But the thematic here is incredibly rich, and it extends past just Zack and Cloud. The Jenova card appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which also becomes a Mutant. This sort of implies that Zack’s initial +1/+1 token is, figuratively, the SOLDIER treatment he received, which included experimentation with Jenova cells. This is a tiny connection, but one that cleverly ties the whole SOLDIER program to the +1/+1 counter theme in the expansion.
The card avoids showing his demise, or Cloud’s trauma, or the rain-soaked cliff where it all ends. It does not need to. *Magic* allows you to relive the passing for yourself. You choose the sacrifice. You pass the sword on. And for a brief second, while engaged in a card battle, you recall why *Final Fantasy 7* is still the most influential game in the series for many fans.
Kaelen Vance is a seasoned esports journalist and former competitive gamer, passionate about sharing strategies and industry trends.