This new Halo remake stands as a modern-day overhaul of the classic Xbox release, featuring all the foreseeable enhancements. Compared to the 2001 original and its 2011 remaster, Halo: Campaign Evolved boasts superior graphics, more fluid gameplay, and a range of mechanic changes aimed to update its ageing core—modifications that might prove debated among players. As an illustration—and this will either excite or anger you, depending on your view in the longstanding debate within the Halo community—Master Chief can now sprint.
After the 2011 remaster for Xbox 360, Halo: Campaign Evolved constitutes the third reissue of the original developer's 2001 first-person shooter the original Halo. This latest iteration is somewhat unique: Rather than being developed with a in-house game engine, like prior Halo games used to be, developer Halo Studios is building Campaign Evolved with UE5. And it's a complete remake, not only a visual improvement.
This puts the new Halo at a crossroads. When this version releases—presently set for a 2026 release on PS5, Windows PC, and Xbox Series X—the first game will be 25 years old. Therefore Campaign Evolved has to accomplish several crucial goals. It has to function as a means for memory, reminding longtime fans what they cherished about the first Halo. Yet it furthermore needs to engage fresh fans; this will mark the initial occasion the series has been accessible on a Sony console, opening the franchise to a sizable group of gamers who've not previously left the PlayStation world. For such players, a modern Halo title must appear reasonably modern.
Not long ago, Polygon went directly experienced with Halo: Campaign Evolved at an physical presentation staged by Halo Studios. The preview encompassed the opening part of the “The Silent Cartographer” mission from Halo: Combat Evolved, just before the moment where Master Chief dislodges the rock off the edge—a scene that will strike a chord with anyone who, as I have, have played that initial story so many times that they've internalized all of its beats.
Nostalgia can often mean viewing things through a positive lens, but this version of the adventure seems precisely like how my younger me believed it appeared in that era. The blocky grey constructions and murky shores of “Silent Cartographer” are gone, substituted instead by polished steel structures and sand so detailed, you can virtually distinguish the tiny particles. Yet these advancements to detail do not undermine the science-fiction aesthetic that's shaped the series' visual identity for a quarter-century. Put another way: If Halo: Combat Evolved is an eye chart, Halo: Campaign Evolved is that exact same eye chart but viewed with the prescription you're required to use. Whatever sorcery Halo Studios employed to achieve this accomplishment, the level to which Halo: Campaign Evolved truly feels like a Halo game is astonishing.
The famous original Halo weapon is still there, and remains a utterly dominant firearm. The enemy Grunts still scream, “No, not again!!!” when you attach them with a device. This retro effect is further accentuated by newly recorded dialogue from key actors, including Steve Downes and the actress, which lends to the impression that this is still Halo, just fancier.
But beneath the smoother veneer resides a host of minor adjustments that dedicated fans will pick up on immediately. The stone I mentioned earlier? It's not a rock in the remake. It has become a alien gun. You can wield an energy sword in this remake, per the developers, even if that option was unavailable in the portion of the preview provided. Gamers employ the LT to aim down the sights, standard for contemporary FPS games but practically heresy for the franchise's roots (although it's relevant to point out this was the default configuration for the 2021 release of the most recent installment). Health packs have been taken out. Players can hijack vehicles. And, yes, you can dash.
Discussions about dashing have split the fan base from the time the creators first added it to the saga in 2010’s Halo: Reach. Beyond disputes over its impact on competitive integrity in online play, fans have defended its lack in the single-player as well, frequently approaching it from a narrative angle. That you could not dash in the original Halo trilogy was a key factor to the sense that you were controlling a supersoldier wearing near-impenetrable armor. You didn't require to hurry. You were unstoppable. {You could|You were able to|It
Kaelen Vance is a seasoned esports journalist and former competitive gamer, passionate about sharing strategies and industry trends.