Having experienced well over 200 fresh titles this year, It's time to closing the book on 2025. My annual roundup is published, and I'm satisfied with the ultimate rankings, even knowing a host of fantastic releases probably slipped under the radar. Now, there's plan is to except relax, disconnect briefly, and maybe enjoy a refreshing hike in the— ah crap, stumbled upon a brilliant title. And just like that, goodbye to my peaceful respite!
In my more off-hours play, typically earmarked for a selection of unusual games, I've encountered potentially my initial top game of 2026. Sol Cesto is an unusual procedural dungeon crawler for Windows PC that breaks down a classic labyrinth explorer into a chance-driven game of significant risk peril and prize. Consider this an early adopter's heads-up: If you enjoy being aware of a game before it hits the mainstream, test out Sol Cesto so you can make a dent in your indie credit card.
Sol Cesto is a tactical roguelike that's different from everything I've previously experienced. The premise is that you must venture into a dungeon, going down level by level in search of the sun, which has gone missing from this mythical realm. In practice, this creates some familiar roguelike structure. Select a character with their own attributes and skills, defeat enemies on every stage of enemies, collect some stat improvements (represented as teeth), and vanquish a few stage-ending champions. Straightforward, right!
How you effectively complete a dungeon room, though. Each instance you start another stage, you see a four-by-four matrix of boxes. Every tile holds a monster, a loot box, a trap, or a health-restoring fruit. To explore a room, you simply click on one of the horizontal lines, but the exact space you end up on is up to chance.
You might see a row with multiple foes, a strawberry, and a reward box in it. You initially will have a quarter likelihood of selecting a specific tile in a row.
Subsequently, your odds shift. So do you go for it, or do you click on a alternative option first and aim for more cautious selections early? This is the tension between chance and safety at play in Sol Cesto, and it's captivating after you develop a feel for it.
The procedural hook is that your percentages can be shaped during an attempt by gathering teeth that modify the types of squares you're more likely to land on. As an instance, you might get a perk that will lower your chances of landing on a trap, but will similarly reduce the odds of landing on a reward too.
The strategic possibilities are somewhat constrained, but there's enough to engage with to let you manipulate numbers the way you want.
Of course, it remains a game of chance. There remains the possibility that you have an 80% chance to land on the desired tile but ultimately choose on an enemy that would take out your last bit of health. Every move is a gamble, so there's a constant tension as you clear a floor out and choose whether to press onward or when to move on to the subsequent stage rather than testing fate.
Tools such as enemy-killing bombs help cut down the chance, as do some character abilities. One hero's unique ability, activated once selecting four tiles, allows players to select a vertical column rather than a horizontal line on a turn. By employing this move wisely, you can save that move for an optimal time to circumvent a perilous selection. It's a surprising degree of depth in the seemingly straightforward task of clicking.
Sol Cesto is remaining in its preview phase, and it has a final update planned before the complete edition is released. Another playable adventurer and a fresh guardian are planned for release before the conclusion of January. The full launch likely won't be far behind, but the studio haven't set a final date yet.
No matter when the complete game arrives, you should consider put Sol Cesto on your radar. For the past week, I've been completely engrossed with it, uncovering each of hidden nuances and saving my accumulated currency every session to reveal a continuous trickle of permanent unlocks, such as new characters and items purchasable while playing. As of now, I am yet to completed the dungeon, and I have a sense I'll continue working on that task when the full version launches. I'm committed for the long haul.
Kaelen Vance is a seasoned esports journalist and former competitive gamer, passionate about sharing strategies and industry trends.