Fresh Start, Familiar Cautionary Tales: What Can Films Placed in 2026 Teach Us?

The date 2025 might sound more futuristic. Perhaps it's the sound of the letter "f" in "five". However 2026 represents one step beyond, a moment where we find ourselves, with every science-fiction-style advancement – primarily the widespread adoption of artificial intelligence – seeming dystopian, or perhaps more grim. (Doesn't it feel like in a true dystopia, the brain-numbing corporate-backed dehumanizing technology would actually operate more effectively?) Didn't anyone warn us regarding this?

The response, particularly regarding science fiction films made long ago (or occasionally months ago) positioned in 2026, is a mixed bag. Some of these prophecies are universally relevant (global catastrophe) but in detail implausible (when mankind is inevitably decimated, we will most likely bring down the primate species alongside us). Others of them are prescient; others just resemble poor green screen. Yet it remains valuable to explore where various directors, ranging from masters to journeymen, thought we'd be positioned by this time in our planet's development. Therefore, we shall examine a selection of the movies that have been set in 2026 over the years and see if they have anything to impart.

Doom

Now, this doesn't bode well. According to the game-to-film translation *Doom*, whose two-decade milestone was noted by virtually no one, 2026 is the year that humanity finds a gateway to an ancient city on Mars, where the inhabitants of Earth can set up a research facility. Now, the negative events – regarding narrative and in terms of garish cinematic imitations of a first-person-shooter video game – does not actually go down for another 20 years in the future, so should we find a Martian gateway now, we might have a respite to avoid catastrophe. Were we to uncover a passageway to an ancient Martian city, it's genuinely difficult to determine whether a certain tech billionaire would remain super-psyched to dispatch people to Mars or would immediately turn disheartened that the portal wasn't something he personally paid for, enabling him to assert savior-like ownership for humanity's journey to the cosmos. That's before we consider the collection of extraterrestrial genetics and subsequent transformations into monstrous beings. (Again, this is nearer 2046, distinct from the acclaimed director's film.) Overall, *Doom* is (at the very least) a good test case for why, exactly we let Mars become a long-term hope for mankind. Be it in the director's cheap-looking genre hybrid *Ghosts of Mars*, the realistic science fiction of *Red Planet*, or the woo-woo mysticism of *Mission to Mars*, our distant neighbor planet rarely serve as a beacon of hope. Should someone wants to make that dubious Martian real estate sale, maybe they ought to begin with at least making the fictional depiction appear appealing.

Marvel's Lesser Offerings

A of the strangest features of the present MCU is the way it handles the various global disasters, including a five-year time-jump whose occurrences are mostly not shown in the movies themselves; the movies have turned into a alarm clock constantly running a few seconds fast – except with minutes, it's annual increments. Consequently, there exists a large assortment of MCU content that fan sites helpfully explain to be set in 2026. The better entries, like *Guardians of the Galaxy Vol 3* and the underappreciated adventure *The Marvels*, take place far away from Earth, and so seem pretty detached from any concrete sense of time. However the poorer material is among the weakest the studio has created: the nonsensically meandering TV show *Secret Invasion* and the remote-meeting debacle of *Ant-Man and the Wasp: Quantumania*. Judging by these examples, we're facing a whole lot of frustrating wheel-spinning in 2026, including the accompanying spin that actually, this nonsensical crap unfolding before our eyes is essential to whatever happens next. More troublingly, in the real world that assertion will probably turn out to be accurate.

The Apes Saga Continues

Most of the classic five-film *Planet of the Apes* cycle is located in the further-flung tomorrow of Earth, but the modern series that began with 2011’s *Rise of the Planet of the Apes* starts nearer the present, starting its timeline around 2016. So by the time a pathogen that knocks out the majority of Earth’s human population has run its course, and also boosted the cognitive abilities of primates, it’s only 2026, with further human indignities (and victories for apes) ahead. The post-credits scene of *Rise*, illustrating how rapidly this contagion spreads around the world and set around 2019, appears profoundly unsettling in the wake of the actual pandemic that would begin in 2020. By comparison, the movie *Dawn* looks less literal; if you can believe it, we’re already half a decade from the spread of Covid-19, and society, though obviously impacted by the still-spreading virus, hasn't been annihilated, and technological infrastructure certainly hasn't been disabled. But this bleakest of the four contemporary *Apes* movies (at least so far!) nonetheless contains a substantial downer to offer, suggesting that the fundamental nature of beings, whatever qualifies as either, will unavoidably lead to violent conflict, regardless of the work of the most well-meaning individuals. We’re subject to the whims of those who appeal to others’ baser impulses, even if those instincts are not held by the majority. Currently, it seems hard to dispute that, despite the fact that we probably should.

The Silent Classic

Easily the best-known depiction of 2026 in cinema is from a movie close to celebrating its 100th anniversary. The director's silent classic *Metropolis* is set in a city of tomorrow where wealthy industrialists preside over the skyscrapers as workers toil below the surface on the equipment that keep everything running. Rich city-dweller Freder, son of the city’s ruler, has his perspective changed to these massive social gaps when he falls for Maria, an subterranean organizer who advocates for a reconciliation of the separate strata of Metropolis. A inventor with darker plans creates a robot in her likeness, hoping to bring the whole of Metropolis to ruin. Here, a machine created to mimic a human does not serve as an instrument of the elite, but someone who desires to witness their downfall; it's a component flipped by the modern world in a vision of tomorrow that in other ways seems to be well on its way. *Metropolis* also imagines a world where advanced machinery depends on old-fashioned manual labor, which seems like a perfect union of rightwing disdain for “the working class” and business zeal for an tech boom. It has not yet materialized, but it's easy to picture a slightly less stylish-looking iteration of Lang’s city growing with the prospect of a resurgence to industrial production. The more complex, less plausible feat is the ending of the film, where the gap between the haves and the poor is spanned with compassion; not so much with specific policies. Similar to *Dawn of the Planet of the Apes*, the movie pleads for coexistence; in contrast to *Dawn*, it seems hopeful about the chance

Kyle Jones
Kyle Jones

Kaelen Vance is a seasoned esports journalist and former competitive gamer, passionate about sharing strategies and industry trends.